PHANTOM ABYSS GAME - UMA VISãO GERAL

Phantom Abyss Game - Uma visão geral

Phantom Abyss Game - Uma visão geral

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Now runs have this thing where at the end of a level it adds a random challenge to your run. You have no control over witch modifier you get and some are way worse than others. sometimes runs feel very easy because you get lucky and others just feel like ♥♥♥♥ because you got bad luck.  

Cool gimmick in that you see the phantoms of other players as they go through the same traps that you are, however I have played a few temples that are either new or randomly generated and there are just...no other phantoms?

The game has a lot of potential, had a lot during the beta as well, in both versions of the game I found myself frustrated but at least in the beta I was able to complete the game fully and could avoid traps.

The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom.

Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer. Asynchronous Multiplayer Explore the perilous halls and colossal rooms of each temple alongside the phantoms of fallen players that came before you and use their successes and failures to your advantage to progress deeper than they ever could have hoped. Watch and learn from the mistakes of up to 20 phantoms including your Steam friends that have attempted the same temple and steal their whips as they fall. - - -- --

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them.

thrusts players into procedurally generated temples with the goal of obtaining relics. Naturally, said temples are filled with perilous traps. Bottomless chasms, spiked hallways of death, and giant spinning blades are just a few of the nasty surprises waiting to cut you into tiny pieces.

Every death should always be your fault, something that you learn from and fix before the next run. And, while there is Phantom Abyss Speedrun some training involved in how you navigate dangerous obstacles in Phantom Abyss

I noticed during the daily tasks today, that some ghosts of players run away like hell, especially from the start at three times so fast speeding as I do.

comes in as a unique multiplayer puzzle game where you have to utilize the ghosts of players who've perished to guide your way through treacherous rooms. The catch is that you only have one chance to take on any level, so it's best to be cautious.

It's not that From the Abyss is a bad game. It's just that it doesn't do anything interesting or innovative.

Speedhackers already? I may be out of the loop, but I occasionally see phantoms that run at 2x or 3x the speed of a regular person, and depending on what type of whip I'm running, that takes steam out of my sails.

Despite the faults, From the Abyss is a solid dungeon crawler. It does what it does well for the genre, and it is very easy to pick up and play. In the long run however, it's not going to be memorable game.

launched as an Early Access title on Steam, a status reserved for videogames not yet feature complete but refined enough for enthusiasts to play and help developers shape the game’s final vision.

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